We have made the difficult decision to end development on Sigil. This was not a decision made lightly, and it followed months of reflection with all tea...
When we introduced Sigil, we imagined a powerful 3D virtual tabletop where you could share maps, minis, and environments with your friends and fellow players. While that vision inspired thousands of players and creators, we couldn’t sustain the level of ongoing development support that Sigil—or our community—deserved. That’s on us.
Maybe next time don’t rush a product out of the door and then fire two thirds of the dev team?
Maybe next time don’t rush a product out of the door and then fire two thirds of the dev team?