• Ziggurat@jlai.lu
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      1 day ago

      with randos off Discord or Roll20 and not actually in person with people they know.

      I know online rpg changed a lot in 20 years, but when I was playing online around 2010, playing on teamspeak, also meant be part of community, and ask others GM about new players before having them joining your table (No show, cheating and other bad behaviour would quickly be known by everyone) . Moreover, because you don’t know them, it’s easy to kick them out.

    • Skua@kbin.earth
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      2 days ago

      To be fair that still doesn’t prevent you from kicking arseholes out of the group. I run games for randoms on Discord and will absolutely tell people to either remember that we’re all here to have fun or to not bother coming back. That said I do recognise that it can be difficult to find groups sometimes and that can push people to have lower standards than they maybe should

    • Paradachshund@lemmy.today
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      2 days ago

      I guess that makes sense. To be honest for me it’s such a social experience who I’m playing with is the biggest thing I care about.

      • sirblastalot@ttrpg.network
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        1 day ago

        Much more so. Because the people that aren’t shitlords wind up finding and staying in a stable group, while the people who can’t maintain human relationships get perpetually booted back into the rando pool, so it becomes more and more concentrated awfulness all the time.