• skulblaka@sh.itjust.works
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    16 hours ago

    Can you describe where Steam has done anything even approaching that, ever?

    EA and Activision stores didn’t fail because Steam bought them out and bullied them out of the market, they failed because they were trash products. Steam doesn’t buy “default placement” in anything. They just have a good product that people want to use over alternatives.

    Point out a situation in which Steam has acted anti-competitive and I might agree that you have a point, but I can’t think of any situations to call out here.

      • Oppopity@lemmy.ml
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        13 hours ago

        If there’s a genuinely good product that’s popular because it’s good. There’s no need to step in and give shittier products more share in the market.

        The point in breaking up monopolies is to be more fair for consumers. If you want to say they’re technically a monopoly because they have a large share of the market then fine. But I don’t see that as a bad thing until it starts abusing its power.

        • Mk23simp@lemmy.blahaj.zone
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          13 hours ago

          I agree that Steam is pretty good as it is, and there are certainly more pressing concerns. However, in an ideal world, what Steam does should probably be handled by the public sector because it’s a natural monopoly. People like only having to go to one place to find their games, but that place doesn’t have to be controlled by a for-profit corporation.

          • Oppopity@lemmy.ml
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            11 hours ago

            Videos games aren’t like food or housing. If you want to buy a game you can look up all the different sites selling it and buy from which ever one you think is best.

            • Mk23simp@lemmy.blahaj.zone
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              7 hours ago

              If you’re a game developer, then the ability to sell games does buy food and housing, and you sell a lot more games on Steam than anywhere else.

              • Oppopity@lemmy.ml
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                5 hours ago

                And if you want to sell on a good platform that platform is going to want to take a cut.

      • rapchee@lemmy.world
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        13 hours ago

        yes, it is “is independent of anti-competitive practices”, a monopoly is when there is only one company providing a product or service

    • HailSeitan@lemmy.world
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      15 hours ago

      Um, there is more than one type of anticompetitive practice? Amazon uses predatory pricing to drive companies out of business, Microsoft uses tying to sell Teams, Google uses self-preferencing for their own services in search results, Facebook acquired Instagram rather than compete with them, etc.

      One of Valve’s favorite anticompetitive cudgels is requiring “most favored nation” clauses in their contracts, prohibiting devs from selling for less on other storefronts (which Amazon also has used).

      • skulblaka@sh.itjust.works
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        15 hours ago

        Um, there is more than one type of anticompetitive practice? Amazon uses predatory pricing to drive companies out of business, Microsoft uses tying to sell Teams, Google uses self-preferencing for their own services in search results, Facebook acquired Instagram rather than compete with them, etc.

        None of which are related to Steam nor has Steam done anything resembling any of these examples to my knowledge.

        One of Valve’s favorite anticompetitive cudgels is requiring “most favored nation” clauses in their contracts, prohibiting devs from selling for less on other storefronts (which Amazon also has used).

        Valve prohibits people from selling steam keys for less on other storefronts which I think is perfectly reasonable. You can list your game on Steam for $20 and distribute it on Itch for $5 or even free and Steam has zero problem with this, so long as you aren’t distributing steam keys via that storefront. This is to try and prevent a developer from leveraging Steam for advertisement purposes but making all their actual sales off-platform.