…you’re writing in properties for the mimic that aren’t in the rules…
The rules don’t say goblins breathe, either. If you can’t extrapolate that living creatures breathe, you’re not doing a good job.
…to explain the mimic both breathing and being imperceptible
I’m quite clearly doing the opposite, though. As does the lore attached to it, which clearly says “a mimic in its altered form is nearly unrecognizable”. Nearly unrecognizable means it is recognizable.
…some form of motionless skin breathing.
Okay, now you’re the one writing in properties that aren’t in the rules. Especially since its skin can be just wood.
…its your model that is wrong, not the rules.
No, neither are wrong. You just misunderstood the rules. And my model. The rules say they are indistinguishable when motionless. I say they aren’t motionless. No contradiction.
Couldn’t the mimics just hold their breath for a long time? I also see no problem with them having a physiology so different that their body literally doesn’t move when they breathe, but I don’t play D&D, so maybe I’m missing something with that.
In Dark Souls, mimics breathe slowly. Like, 17 seconds per breath. It’s tough to spot, but you can spot it if you’re cautious. Since it’s proven to catch people off guard, but CAN be spotted, I figure, why not use what works?
The rules don’t say goblins breathe, either. If you can’t extrapolate that living creatures breathe, you’re not doing a good job.
I’m quite clearly doing the opposite, though. As does the lore attached to it, which clearly says “a mimic in its altered form is nearly unrecognizable”. Nearly unrecognizable means it is recognizable.
Okay, now you’re the one writing in properties that aren’t in the rules. Especially since its skin can be just wood.
No, neither are wrong. You just misunderstood the rules. And my model. The rules say they are indistinguishable when motionless. I say they aren’t motionless. No contradiction.
Where does this “nearly” come from? Because my Monster Manual doesn’t have that word in the mimic description…
I copy-pasted from the 2014 entry.
Couldn’t the mimics just hold their breath for a long time? I also see no problem with them having a physiology so different that their body literally doesn’t move when they breathe, but I don’t play D&D, so maybe I’m missing something with that.
In Dark Souls, mimics breathe slowly. Like, 17 seconds per breath. It’s tough to spot, but you can spot it if you’re cautious. Since it’s proven to catch people off guard, but CAN be spotted, I figure, why not use what works?