• nawa@lemmy.world
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    1 day ago

    I’m not too hopeful. The new devs’ portfolio doesn’t make it seem like they have enough experience to handle a big project like this.

    It’s sad because while Colossal Order definitely messed up the launch (though I’m still unsure whether it’s their fault or Paradox — probably both), they knew what makes city builders good. I feel like two years in, they’ve finally handled all the faults of the base game, and were ready to build upon it and release new content.

    I have to be optimistic because, like I said, the base game is now pretty good to build upon, but the new devs don’t inspire confidence.

    • Yeather@lemmy.ca
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      17 hours ago

      It’s 50% Unity, 40% CO, and 10% Paradox.

      CO chose to use Unity for CS2, Unity did not have all the needed fratures and framework for the game to CO ended up creating software for Unity and using prerelease builds of Unity which are very unstable. Paradox all the while had a set deadline for CO to hit.

      • nawa@lemmy.world
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        16 hours ago

        Well, using pre-release builds was still a decision by CO. While I understand the decision, it is risky, and the risk didn’t pay off this time.