• joaomarrom [he/him, comrade/them]@hexbear.net
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    1 day ago

    Clair Obscur is pretty good, I’ve been playing it lately and it’s rather addictive. I do find the dodge/parry system to be frustrating at times, though. I wish the timing was just a tad more forgiving and legible. I love Elden Ring and I can dodge fairly consistently when playing it, but in Clair Obscur the dodge/parry windows are much harder to read.

    I don’t know how to explain how I feel about it. The impression I get is that Elden Ring’s windows feel somehow more tactile and weighty, like you can “feel” much better when an enemy is about to attack, even during feints and long wind-ups.

    Other than that, it’s a pretty enjoyable game, with AAA-level production values and an intriguing setting and story. That’s the only one from the list I have played so far.

    • NephewAlphaBravo [he/him]@hexbear.net
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      1 day ago

      haven’t played either game but i know what you mean, some devs just have extra sauce on their animations in a way that’s hard to articulate but very easy to “feel”

    • fox [comrade/them]@hexbear.net
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      1 day ago

      There’s an audio cue for when to parry or dodge for every attack, once you notice it and learn the timing window you can pretty much guarantee a perfect parry with your eyes closed, every time. After that it’s just not letting yourself get faked out and remembering the combo sequences of a couple of faster enemies.

      • abc [he/him, comrade/them]@hexbear.net
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        22 hours ago

        I personally really hated everything past Act 2

        spoiler

        the ending especially with the choices being ‘millions must die to save one family’ and ‘oh you didn’t want the sentient people to die?? well fuck you you chose wrong’ lol (I chose Verso first playthrough btw but felt really bad about it & thought ‘ok maybe Maelle’s will be better’ and no)