• nfreak@lemmy.ml
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    1 day ago

    I enjoyed both, but the first was a lot better and I couldn’t bring myself to 100% either game.

    The first game really makes you feel like the world is against you, but the second nothing remotely feels like a threat. BTs? Drive past em. Mountain? Drive up it. The narrative is worth playing through but the world around it is just boring. It was a good game but felt more action oriented than the first, and much less of an art piece. The first really felt like this massive undertaking in a harsh, lonely world.

    • abc [he/him, comrade/them]@hexbear.net
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      1 day ago

      second nothing remotely feels like a threat. BTs? Drive past em. Mountain? Drive up it.

      everytime I hear this complaint about DS2 I’m appalled because I remember maybe 1-2 story-required deliveries that made (or otherwise really recommended) you use the vehicles. you choose your delivery route in the game no one is making you make it easy!!!

      • nfreak@lemmy.ml
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        1 day ago

        Regardless of choices there’s a huge difference between self-imposed challenges vs forced limitations. Even if you decide not to use them, knowing the option is always there takes so much away from the world.