I enjoyed both, but the first was a lot better and I couldn’t bring myself to 100% either game.
The first game really makes you feel like the world is against you, but the second nothing remotely feels like a threat. BTs? Drive past em. Mountain? Drive up it. The narrative is worth playing through but the world around it is just boring. It was a good game but felt more action oriented than the first, and much less of an art piece. The first really felt like this massive undertaking in a harsh, lonely world.
second nothing remotely feels like a threat. BTs? Drive past em. Mountain? Drive up it.
everytime I hear this complaint about DS2 I’m appalled because I remember maybe 1-2 story-required deliveries that made (or otherwise really recommended) you use the vehicles. you choose your delivery route in the game no one is making you make it easy!!!
Regardless of choices there’s a huge difference between self-imposed challenges vs forced limitations. Even if you decide not to use them, knowing the option is always there takes so much away from the world.
I enjoyed both, but the first was a lot better and I couldn’t bring myself to 100% either game.
The first game really makes you feel like the world is against you, but the second nothing remotely feels like a threat. BTs? Drive past em. Mountain? Drive up it. The narrative is worth playing through but the world around it is just boring. It was a good game but felt more action oriented than the first, and much less of an art piece. The first really felt like this massive undertaking in a harsh, lonely world.
everytime I hear this complaint about DS2 I’m appalled because I remember maybe 1-2 story-required deliveries that made (or otherwise really recommended) you use the vehicles. you choose your delivery route in the game no one is making you make it easy!!!
Regardless of choices there’s a huge difference between self-imposed challenges vs forced limitations. Even if you decide not to use them, knowing the option is always there takes so much away from the world.