Original post: https://bsky.app/profile/rebeccamwrites.bsky.social/post/3m6a62btty226
Here’s the dataset and their website if you are interested, there’s more games beyond Final Fantasy that they’ve looked at.
Main findings
- 35% of words were spoken by female characters.
- 29% of characters were female, which suggests the imbalance is driven by a lack of female characters.
- 94% of games had more male dialogue than female dialogue.


OK, so again I got curious and went to take another look, and there’s also a stats_by_character.csv file in their repo. So I just went and found the numbers for each of the party members and added it up to see how that changes the stats.
Women party members making up the majority of dialogue makes sense to me since Marle and Lucca are both introduced so early and make up a large share of the total. Again makes me curious what it would look like if we expanded the pool a bit to just exclude unnamed characters. I get the feeling it would shift back towards men making up the majority of dialogue, but that’s just vibes. Side note, I find it really strange that Crono has almost 10% of the lines, but the links to the scripts they used don’t appear to be working for me so I can’t check what they count as a Crono line. My guess is dialogue choices are attributed to Crono? But even then that seems surprisingly high. In any case, I figured I should include it to be consistent with their data. This is pretty interesting to me though so I might try setting their project up locally later so I can mess with the data some more.
There are still quite a few important non-party characters who are female I think. Queen Leene, Schala, Queen Zeal, Queen Azala, off the top of my head. The gurus and characters like The Chancellor, Ozzie have a lot of dialog too though from what I remember.