Valve’s unique approach to corporate governance is probably the reason why it’s such an efficient company.

  • truthfultemporarily@feddit.org
    link
    fedilink
    English
    arrow-up
    26
    ·
    1 day ago

    They could definitely lower their 30% cut for indie devs. Even just making the first 50k free would be huge (epic takes no cut for the first million).

    • a_non_monotonic_function@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      17 hours ago

      Going to take a metric fuckton of work to vet.

      Better: Tiered system like unreal or whatever:

      • Below a certain threshold no %
      • After the next mark 5%
      • Next go to 10% . . . Repeat up to 30%. Sony will cough up immediately. Smaller devs may never get hit or may get hit pretty easily for a while.
    • givesomefucks@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      1 day ago

      They’d have to start doing vetting for that…

      All the slop games are “indie” or at least would start to be structured that way to lower their barrier of entry.

        • givesomefucks@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 hours ago

          I know I’m going to regret asking, but how exactly do you logic out that stopping low quality slop games?

          It would literally do the opposite because the goal for each slop game would be $49,999.

          Your idea would make everything worse, and I’m just curious why you don’t see that.

          • truthfultemporarily@feddit.org
            link
            fedilink
            English
            arrow-up
            1
            ·
            7 hours ago

            I’m not talking about slop games, I’m talking about giving single dev games a chance. Even successful single dev games make maybe 140000k which is 70k on your bank account. Having 18k more would make a massive difference for those games.

            • givesomefucks@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              7 hours ago

              And I said to tell the difference between slop and human indie devs…

              They’d have to start vetting games to tell.

              You said they don’t have to do that, you just think there’s a magical way to tell?

              What you’re saying just doesn’t make any sense. It’s like you didn’t even read the comment chain you replied to. I’m just reiterating what I’ve already said, and it’s probably going to help you understand just as much as the first time…

              • qarbone@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                1 hour ago

                I’m confused why you’re confused? Their position is just don’t vet the games. That’s what they’re saying. It doesn’t presume some “magical way to tell the difference”. You just don’t check the games.

                Now, this part is just my interpretation, but I believe they’re operating on a “caveat emptor” methodology. They shouldn’t let malware through obviously, but they might believe it’s on the purchaser to not buy games that look like slop.

      • chickenf622@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        19 hours ago

        Maybe having a minimum where the sales don’t take a cut? That way slop that doesn’t sale much doesn’t benefit, but when a good indie comes along that sales well it would make a difference.

        • givesomefucks@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          19 hours ago

          Whatever limit you try to set, that’s what the AI slop will aim to meet.

          It’s just something that can’t be automated, at the end of the day every online market needs a human to whitelist new products and review bait and switches, or the market will flood with junk.

          But no one wants to pay for that human level review.

          And I know, it may cause delays, but most Indie game do not only beta but alpha builds to fund development. I bought BG3 like 2 years before release because it made Act 1 immediately playable, it’s not even just an Indie dev thing.

          So even if it takes a full year, real developers would just register early in the process. The slop tho won’t stay topical because they’re not being pumped out in an afternoon.