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  • SmoochyPit@lemmy.ca
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    7 days ago

    Lowkey makes me question whether the theories of publishers inflating file size to monopolize gamers hard drives and, thus, their time, could carry more weight than I previously thought.

    I know Nanite can enable some massive assets to ship, so maybe that’s part of the current file size situation. Also uncompressed audio can be really big!

    But this is like 1/6 the file size, without reducing quality or compressing data… that’s insane!

    • pixeltree@lemmy.blahaj.zone
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      5 days ago

      Minorly related, audio doesn’t compreess very well, because compression relies on eliminating duplicate data and audio doesn’t have a lot of that! Fun fact in case you didn’t lnow

    • jaselle@lemmy.ca
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      7 days ago

      Doubtful. There are games I was dissuaded to get just because of their massive size.