Lowkey makes me question whether the theories of publishers inflating file size to monopolize gamers hard drives and, thus, their time, could carry more weight than I previously thought.
I know Nanite can enable some massive assets to ship, so maybe that’s part of the current file size situation. Also uncompressed audio can be really big!
But this is like 1/6 the file size, without reducing quality or compressing data… that’s insane!
Minorly related, audio doesn’t compreess very well, because compression relies on eliminating duplicate data and audio doesn’t have a lot of that! Fun fact in case you didn’t lnow
Lowkey makes me question whether the theories of publishers inflating file size to monopolize gamers hard drives and, thus, their time, could carry more weight than I previously thought.
I know Nanite can enable some massive assets to ship, so maybe that’s part of the current file size situation. Also uncompressed audio can be really big!
But this is like 1/6 the file size, without reducing quality or compressing data… that’s insane!
Minorly related, audio doesn’t compreess very well, because compression relies on eliminating duplicate data and audio doesn’t have a lot of that! Fun fact in case you didn’t lnow
Doubtful. There are games I was dissuaded to get just because of their massive size.