Everyone loves a good visualisation, share any visualisations that you have created here.

  • Strlcpy@1@lemmy.sdf.org
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    6 days ago

    If I understand correctly, your visualization shows up to to 256 unique paths then?

    In this one, every time the beam passes a splitter, the other side is put on a queue, so eventually all possible paths are traced, breadth first. Initially I worked through the options recursively, but that depth-first filling out was boring to look at.

    • CameronDev@programming.devOPM
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      6 days ago

      Yeah, max of 256 paths, and if there were no holes in the splitter layout, it would be the full 256. Also why i had to limit the depth to 16 layers, more than that and the brute forcing gets a bit silly.