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SSTF@lemmy.world to Video Game Art@sopuli.xyzEnglish ·
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2 months ago

Promotional art for the 1997 PlayStation Ghost In The Shell game

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Promotional art for the 1997 PlayStation Ghost In The Shell game

lemmy.world

SSTF@lemmy.world to Video Game Art@sopuli.xyzEnglish ·
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2 months ago
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  • ulterno@programming.dev
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    2 months ago

    I am 2 minutes in and still don’t understand what kind of position the right leg is in.
    Also, is that big red thing, some kind of corpse of a weird enemy monster thingy?

    • BurgerBaron@piefed.social
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      2 months ago

      It looks like a reject AI gen, impressive.

      • Zorque@lemmy.world
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        2 months ago

        Well, it was the 90s, so Rob Liefeld probably consulted. Which would explain the weird body positions and lack of feet.

        • DragonTypeWyvern@midwest.social
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          2 months ago

          Artists are allowed their creative liberties ya philistines… Is what I would say if I knew where her right leg went but it is genuinely confusing for no reason

          • snugglesthefalse@sh.itjust.works
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            2 months ago

            Looks like it goes behind the closest segment of what I’m half assuming is a red tachikoma

    • Eldritch@piefed.world
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      2 months ago

      tachikoma

Video Game Art@sopuli.xyz

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

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The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

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