The sign that something is good is when I want it to be longer. Who tf has time to get burned out in some 100 hour game they have to force themselves to finished. I think my hard cap for any game these days is 25 hours

  • ClassIsOver [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    15
    ·
    edit-2
    29 days ago

    Anybody like Firewatch? The company that made it, Campo Santo is now out of business, but it had such a great ambiance. I think you can finish it in something like four hours.

          • fox [comrade/them]@hexbear.net
            link
            fedilink
            English
            arrow-up
            5
            ·
            29 days ago

            The game spends a lot of time and writing investing in the relationship between the player character and Delilah, a woman staffing another firewatch tower. At the end they both have to evacuate due to a growing wildfire, and never actually meet. Delilah is wracked by guilt over past actions, the player character is only staffing a tower because he’s running from his responsibilities (wife with early onset dementia). Their trauma bonding over the radio was never going to develop into something more because they couldn’t keep running from their lives

    • Snort_Owl [they/them]@hexbear.netOP
      link
      fedilink
      English
      arrow-up
      4
      ·
      29 days ago

      One of my favourite games. The fact the premise completely misleads you the whole way through basically running off your imagination was quite unique