The sign that something is good is when I want it to be longer. Who tf has time to get burned out in some 100 hour game they have to force themselves to finished. I think my hard cap for any game these days is 25 hours

  • LaGG_3 [he/him, comrade/them]@hexbear.net
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    4 months ago

    It’d be nice if RPGs were shorter, especially when there’s multiple paths/endings. I rarely feel like replaying an 80/100/120+ hour game to see all the other stuff I missed (glaring at you Pathfinder: Wrath of the Righteous).

    Just look at Tyranny - it’s snappy enough to play again to try a new run with a different character and different path.

    • WittyProfileName2 [she/her]@hexbear.net
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      4 months ago

      I rarely feel like replaying an 80/100/120+ hour game to see all the other stuff I missed (glaring at you Pathfinder: Wrath of the Righteous).

      Now that they’ve fleshed it out a bit more, I keep meaning to go back and do the Aeon -> Devil path until I remember just how long that game is. Worse still with Devil since most of it plays out as various negotiations in the command room, so you spend ages burning time in crusade management waiting for your various schemes to spin up.

      • Philosoraptor [he/him, comrade/them]@hexbear.net
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        4 months ago

        I keep a save with all the mythic path choices unlocked just before the point where you have to commit to one. It cuts off like 20 hours of the sloggiest part of the game (and low level Pathfinder is a slog, despite my love for the system) so I can go back and try different paths. You can respec your actual class, so if you can get started right at Mythic 3, that’s a big jump.