Is it just me, or does Rust feel much more bare-bones than other languages? I just started learning it recently and this is the one thing that stood out to me, much more so than the memory management business. A lot of things that would normally be part of the language has to be achieved through meta-programming in Rust.
Is this a deliberate design choice? What do we gain from this setup?
Edits:
- Somehow, this question is being interpreted as a complaint. It’s not a complaint. As a user, I don’t care how the language is designed as long as it has a good user experience, but the curious part of my mind always wants to know why things are the way they are. Maybe another way to phrase my question: Is this decision to rely more on meta-programming responsible for some of the good UX we get in Rust? And if so, how?
- I’m using meta-programming to mean code that generates code in the original language. So if I’m programming in Rust, that would be code that generate more Rust code. This excludes compilation where Rust gets converted into assembly or any other intermediate representation.


I also come from python, actual meta-programming concepts are usually implemented via meta-classes, which I would describe as more complex than rust macros, in the “it takes longer to fully understand” sense.
You could also generate python code and execute it if you don’t mind the obvious security implications, but that’s only a possibility thanks to it being an interpreted language, while rust macros can provide validations and readable error messages out of the box.
To your post’s point in general:
None | T) which require hand-written handling, instead of rust’sOption<T>which has convenience methods and syntax support (... = maybe?).I have more points if you’d like to understand my position, and am willing to explain if you need.