Currently going through Warhammer 40K: Inquisitor - Martyr. The game itself is pretty basic, there is honestly not that much variation for skills or builds, the maps are pretty repeatable outside of main storyline and performance is terrible. Still, it scratches that itch that I’ve had for the past few weeks for a hack and slash game. And smashing into a horde of Tyranids with a big hammer is pretty satisfying.
I’m on Island III of Cuphead. Just beat the Bee Boss and it was certainly brutal. Even then once you get better at understanding what you’re supposed to do with each fight it really helps.
Wow the robot is SO much worse
Into The Breach
It works perfectly with just touch controls. Eden emulator runs the Switch version perfectly on my phone. I hadn’t really played the game properly before (would just die quickly and not know how to proceed). Now I’m starting to get the hang of it and can play it for brief gaps in my day now that it is on my phone.
Just finished Ico. Heard it was really influential. Overall I really liked it, though it did make me appreciate the improvements in game design that have happened in the last 20 years
Played it before. Most non-horror horror game I’ve played yet. Pretty good though.
Also the extra scene at the ending from the remaster is very sweet, pun intended.
Ori and the blind forest, second playtrough
Terraria just got another update, so back to Terarria.
I just farmed 3 hours for demon scythe in my mage run. Never had such a bad luck. :(
Mainly Balatro… I got the (remaster) of the original Fable on Steam, because they’re working on a new one. It’s interesting but failed to save correctly so i haven’t gotten back into it for a few days.
I‘ve finished Neon White and I honestly think the hell rushes (especially with level shuffle) is where the game shines the most. I could‘ve saved myself some time skipping all of the story and wouldn‘t have missed out on anything IMO lol
The story was so corny. The soundtrack is fantastic, though. I bought the soundtrack after finishing the game.
Stardew Valley. I needed something kid friendly and I’ve ran out of rally games so I decided it’s time to check out what has been added since I last played it when it released. I know it’s had some big updates but I’ve never paid attention to what the updates have been about, so there’s a bit of wonder going into the game. There are already moments where I’ve gone “I don’t remember this being in the game”.
Tetris (NES) on Lutris on CachyOS. Good times :)
I’ve never been good at Tetris. My wife, on the other hand, used to do competitions. We’ve played Tetris duel or whatever it’s called (the two player competitive one) and she completely destroyed me every time.
I’m not good at it either, but I like playing it anyway. Sometimes I watch the pros play on the ClassicTetris YouTube channel. It’s nice to watch, I’ll never reach that level but I’m okay with that.
There’s a Tetris clone you can play in the Linux terminal, I’ve messed around with before. Pretty fun. I can’t remember what it’s called now but I’d recommend looking it up if you like Tetris. It’s pretty cool.
Cataclysm DDA.
Recently got Detroit: Become Human on discount. Just began to play it this week and my wife cant let me play alone. She is super invested in the story. And so am I.
Elden Ring. About 40 hours into it, running a dex / faith lightning build with dual bandit curved swords. Lately I think I’ve been researching builds more than actually playing though.
Elden Ring is probably my favourite game ever. It’s got some tight competition but whenever someone asks me what my absolute favourite game ever is, I default to Elden Ring.
I picked this back up recently to play through the DLC with my Golden Order caster.
I must report that triple rings of light absolutely shreds (spoiler)
ghostflame dragons
Salt and Sacrifice. Basically a 2D mix of Dark Souls and Monster Hunter, while Salt and Sanctuary was a more straightforward 2D take on Dark Souls alone. This is from the perspective of someone who ablolutely loves MH and who enjoyed Sanctuary even more than Hollow Knight.
It’s… fine. There’s basically zero use for the game’s currency, and I think chasing the Mages around the areas feels a bit more like annoying busy work without MH’s in-universe reasons for monsters to flee, especially with how quickly the Mages go down when you finally do catch up with them. Also, having so many different Mage resources dropping randomly doesn’t make as much sense when you can’t damage different parts of the Mages to influence drops like you can in MH. The Mages themselves, while effort has clearly been put in to make them feel distinct, still end up feeling samey somehow.
All in all, I think the whole thing doesn’t quite come together in the end, but I find it hard to criticize indie takes on the Monster Hunter formula when Crapcom has been enshittifying the IP so badly the past few years.
So, give it a try if you like Dark Souls and are craving more of a Monster Hunter-esque experience, but don’t expect it to fully scratch the itch. Hopefully this incentivizes more indie studios to try the MH formula - we desperately need more old-style MH-like experiences with Crapcom’s trend of empowering the players over the monsters to utterly ridiculous levels.
Interesting, the S&S games have been on my list for a while but I’ve never gotten around to them. I got Salt and Sacrifice with a Humble Bundle last year but didn’t play it because o figured I should play the first game first. Looks like I got the worse one then?
The nice thing is that Salt and Sanctuary is always dirt cheap during sales, and definitely worth picking up, but yeah, I think most people prefer the first game to the second.
If you don’t mind investing a couple more dollars, I’d definitely recommend playing Sanctuary first, and then Sacrifice if you have a hankering for more. I replay Salt and Sanctuary pretty much every year - it might be my favorite 2D metroidvania.
Then again, there are the rare reviewers who prefer Sacrifice, so shrug emoji.
Apart from the daily 20 minutes on Animal Crossing New Leaf I’ve spent more time tinkering and “fixing” stuff than playing. The best thing I did was setup Syncthing on my emulator handhelds which I should have done a lot sooner but didn’t even think to.











