Yuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 1 month agoYoung gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WESTautomaton-media.comexternal-linkmessage-square41fedilinkarrow-up164cross-posted to: games@lemmit.online
arrow-up164external-linkYoung gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WESTautomaton-media.comYuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 1 month agomessage-square41fedilinkcross-posted to: games@lemmit.online
minus-squareCrawlMarks [he/him]@hexbear.netlinkfedilinkEnglisharrow-up4·1 month agoAnimal crossing/star fox system is the way to go. The character gets a handful of chirps and one or two unique ones to really sell a big scene.
minus-squareWokePalpatine [he/him]@hexbear.netlinkfedilinkEnglisharrow-up4·1 month agoPre-BOTW Zelda has my favourite implementation. You get a few soundbites that give a good impression what their voice would sound like and little more.
Animal crossing/star fox system is the way to go. The character gets a handful of chirps and one or two unique ones to really sell a big scene.
Pre-BOTW Zelda has my favourite implementation. You get a few soundbites that give a good impression what their voice would sound like and little more.