I am currently looking at DM’ing for my first time as well as being the introduction for PF2e to our group.
We’ve played for a bit, started with 3.5e, and moved to 5e, however we never felt satisfied playing 5e.
We are looking now at Pathfinder 2e to continue our group and as I am the one who brought it up, it has fallen to me to DM, though I never have before. I’ve only played 1e. The group seemed to like the emphasis on group cooperation versus solo rushing that 5e seems to encourage.
Group would be 5 players, one forever DM who is glad to play for once.
I am looking through different books to try and find an introductory adventure for us to feel out PF2e. One-shots were considered but did not feel like they would teach us as much about PF2e compared to a small adventure.
Does anyone have some advice for a first time DM who is looking to bring their group from 5e? Any adventures in mind? I had been eyeing the kobold king as well as Rusthenge.
Thanks! :3


thefuzzyfurrycomrade@pawb.social said in First-Time DM Advice?: > Magic items in this system are fundamental to progression, so unless you are using Automatic Bonus Progression you should be careful to give enough gold per level.
This is all about first-time GMing, so I don’t want to push back too hard on this or anything, but I do find that this element is wildly oversold and over bought in PF2e circles. The fundamental runes are, of course, absolutely built into the characters’ power budgets, but as an item component they are also a really interesting design/play space for GMs, but this is a space where the broader PF2e community often tries to put its foot down hard.
I’ve found delaying magical items and runes at times to be narratively and emotionally impactful when the players finally get their upgrade and can have an easier time tackling enemies. I’ve also found occasionally seeding dungeons with significantly over-levelled items to be satisfying for everyone, too. Both are often treated as verboten by the community at large, though, which seems to demand rigid structure to their games.
I thought that that would be covered by “Once you understand the math then it is a solid foundation to change to taste.” but you are right in that I should have made it clearer that that is a good place to tinker.
thefuzzyfurrycomrade@pawb.social Fair. I’m just very used to people telling newbies that various aspects of the system are sacrosanct and non-negotiable.