Renegade, mastered.
I remember trying the single player campaign when it came out in 2012. To say that it wasn’t good would have been an understatement. Everything about it was abysmal: Visuals, sound design, controls, level design, AI, weapon feel, etc. It was also ridiculously buggy. I’m talking 1, maybe 2/10 at best. This surprised me, given the fanfare surrounding the project back then and the high hopes I had. I also quite like flawed, quirky Indie and AA titles, but this project wasn’t it back then, despite being free.
I hope the final release is vastly improved, but honestly, the trailer reminds me too much of what it was like 14 years ago.
It also reminds me of the recently released Timesplitters fan game, which is even worse, one of the most incompetently designed and programmed games I’ve ever had the displeasure of experiencing. I’m not exaggerating.
Sorry for the outdated impressions and negativity. I really do hope Renegade X has come a long way.
This looks fun (and free). Westwood is one of those studios I think of and miss at least once a year. NoX remains an underrated gem.
For some reason I thought this was going to be an open-source community effort, but it’s not. It’s proprietary and made by an indie studio called Totem Arts.
Disappointing.
yah, 12 years of cooking is crazy for it not to be. wonder how many open source games could actually be made like that.
Curious as I am not aware myself, what are some good open source games out there?
Xonotic (arena shooter), 0 A.D. and Beyond All Reason (RTS), OpenTTD and OpenRCT2 (management sim), VVVVVV (platformer).
These are the one I’ve tried, out of all of them VVVVVV is probably the most polished since it was a commercial project that later got open sourced. BAR is pretty good too if you like over the top RTS games. TTD and RCT2 are reimplementations of the original games. I don’t have strong feelings towards Xonotic but arena shooters aren’t my thing so 🤷♂️
That’s not the end of the world.
I am a huge supporter of FOSS, whenever possible I use FOSS applications on both desktop and mobile. But indie games is actually one area where it would make sense to have proprietary engine and art (albeit maybe for a period of say 10 years for the engine and a somewhat longer period for art).
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