On the one hand, yeah, Mario 64 is … kind of hauntingly sparse in places.
It is kind of especially weird that when you get dropped into the world, after the very sonically and visually engaging start screen and menus… you get dropped outside of the castle, which has no soundtrack, beyond like occasional birds chirping.
Its a massive tonal shift. Its meant to be just literally quickly skipped through, but if you… don’t play the game as much as explore the game… its dissonant.
Then you go into the castle, uplifting music, but… its empty. Echoey. Camera angles / Sight lines emphasize empty space… its meant to maximize your ability to to be acrobatic, but… if you just walk, slowly… very large empty space, full of huge rooms that seemingly only exist to have huge paintings in them.
Which you are… alone, in.
An entire empty castle… where is everyone?
Yeah, thats all weird.
On the other hand…
What’s wrong with Zoomers? Alphas?
Oh, constant over stimulation and external judgement.
The absence of those things thus feels like a graveyard, where… you suspect those things somehow are there, they’re just hiding… because normally, those things always are there.
Simplicity, minimalism and a lack of obvious direction and feedback thus = absence… a suspicious, meancing lack of engagement.
It leaves you alone.
With your own thoughts.
Your own unguided, undirected thoughts.
You could say the brainrotted are haunted by their own conditioned expectations.
Also, we’re there as Mario because Peach has been kidnapped (again) and Bowser has taken over the castle so… it’s a miracle there are actually any Toads, and not Koopatroopas.
On the one hand, yeah, Mario 64 is … kind of hauntingly sparse in places.
It is kind of especially weird that when you get dropped into the world, after the very sonically and visually engaging start screen and menus… you get dropped outside of the castle, which has no soundtrack, beyond like occasional birds chirping.
Its a massive tonal shift. Its meant to be just literally quickly skipped through, but if you… don’t play the game as much as explore the game… its dissonant.
Then you go into the castle, uplifting music, but… its empty. Echoey. Camera angles / Sight lines emphasize empty space… its meant to maximize your ability to to be acrobatic, but… if you just walk, slowly… very large empty space, full of huge rooms that seemingly only exist to have huge paintings in them.
Which you are… alone, in.
An entire empty castle… where is everyone?
Yeah, thats all weird.
On the other hand…
What’s wrong with Zoomers? Alphas?
Oh, constant over stimulation and external judgement.
The absence of those things thus feels like a graveyard, where… you suspect those things somehow are there, they’re just hiding… because normally, those things always are there.
Simplicity, minimalism and a lack of obvious direction and feedback thus = absence… a suspicious, meancing lack of engagement.
It leaves you alone.
With your own thoughts.
Your own unguided, undirected thoughts.
You could say the brainrotted are haunted by their own conditioned expectations.
Wdym alone the toads are there for you
They’re ghostly lol
Fade away when you’re not nearby.
Aren’t there like… 2, 3 of them, in this huge fucking castle?
And they never move…?
I don’t know.
Its been like 25 years since I last played that game lol.
The castle really isn’t that big, my man.
Also, we’re there as Mario because Peach has been kidnapped (again) and Bowser has taken over the castle so… it’s a miracle there are actually any Toads, and not Koopatroopas.