Valve put up their Steam Year In Review 2025 and initially, they made it seem like their hardware plans were a lot more uncertain but they've since clarified.
The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.
I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don’t know how much that helps (or if it’s even implemented in SteamVR).
The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.
I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don’t know how much that helps (or if it’s even implemented in SteamVR).