• Zamundaaa@discuss.tchncs.de
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    2 days ago

    The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.

    I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don’t know how much that helps (or if it’s even implemented in SteamVR).