The Picard Maneuver@piefed.world to RPGMemes @ttrpg.networkEnglish · 3 days agoCaltropsmedia.piefed.worldimagemessage-square45fedilinkarrow-up1380
arrow-up1380imageCaltropsmedia.piefed.worldThe Picard Maneuver@piefed.world to RPGMemes @ttrpg.networkEnglish · 3 days agomessage-square45fedilink
minus-squareYosmonkol@piefed.sociallinkfedilinkEnglisharrow-up2·3 days agoWouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness.
Wouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness.