Plenty of mobile games are clones of free Flash games with added monetization.
For example Angry Birds is just Crush the Castle.
Noe, I’m not going to argue that these mobile games are good, but they’re shitty because of their monetization schemes. As free flash games that were short enough to not overstay their welcome they were fine.
Add to that there being a few flash games that were genuine attempts at art. Which I think are valuable if for no other reason than to see the history of indie games.
I remember going to the library to play specific games over and over. We tried fresh ones every day, but kept going back to games like those motorbike racing sidescrollers.
nostalgia has made these crap games great. they never were good in the first place. you had a good laugh as a 12 year old at tech class, but thats it.
Plenty of mobile games are clones of free Flash games with added monetization.
For example Angry Birds is just Crush the Castle.
Noe, I’m not going to argue that these mobile games are good, but they’re shitty because of their monetization schemes. As free flash games that were short enough to not overstay their welcome they were fine.
Add to that there being a few flash games that were genuine attempts at art. Which I think are valuable if for no other reason than to see the history of indie games.
There were a couple of gems though.
I remember going to the library to play specific games over and over. We tried fresh ones every day, but kept going back to games like those motorbike racing sidescrollers.
QWOP was hilarious though.
For five minutes, maybe.
AdventureQuest though…
I must’ve sunk hundreds of hours at the library playing that
Also honorable mention to danball powder game
AdventureQuest is somehow still in development
They actually ported it to their own flash client for just their games I think to keep it alive, and are making ports of aq world in its own engine
Ah, but raft wars