I’d argue that it’s easier than vanilla FTL—assuming you’re going for a vanilla ending against the Rebel Flagship—once you get a handle on which weapons and mechanics are busted as hell.
Frost Flak? Yep, you can board literally anything that isn’t a boss and win. Chain Kernel? Goodbye, any system you point it at! Chain Vulcan (or, even better, its quest variant)? Goodbye, literally any ship!
And that’s not even getting into some of the broken-ass crew members you can recruit. For example, snagging the Grand Priest of the Cult of the Eternal Ember turns all your rock crew into literal combat gods. They can teleport into a full room, kill everybody in it, destroy the system, and might still have to wait on your teleporter’s cooldown to go back home.
I’d argue that it’s easier than vanilla FTL—assuming you’re going for a vanilla ending against the Rebel Flagship—once you get a handle on which weapons and mechanics are busted as hell.
Frost Flak? Yep, you can board literally anything that isn’t a boss and win. Chain Kernel? Goodbye, any system you point it at! Chain Vulcan (or, even better, its quest variant)? Goodbye, literally any ship!
And that’s not even getting into some of the broken-ass crew members you can recruit. For example, snagging the Grand Priest of the Cult of the Eternal Ember turns all your rock crew into literal combat gods. They can teleport into a full room, kill everybody in it, destroy the system, and might still have to wait on your teleporter’s cooldown to go back home.