I have a characterbody2d and I want to display the equipment being worn. So this equipment would need to be swapped around during game play.
I currently am using several sprites layered. How is best to handle this situation?
I have a characterbody2d and I want to display the equipment being worn. So this equipment would need to be swapped around during game play.
I currently am using several sprites layered. How is best to handle this situation?
@Fizz from a quick look it seems there’s a quite popular open source one that specifically outputs formats for godot as well.
https://github.com/Donitzo/godot-universal-spritepacker