I have a characterbody2d and I want to display the equipment being worn. So this equipment would need to be swapped around during game play.
I currently am using several sprites layered. How is best to handle this situation?
I have a characterbody2d and I want to display the equipment being worn. So this equipment would need to be swapped around during game play.
I currently am using several sprites layered. How is best to handle this situation?
If you pack 10 objects in a 4000x4000 picture, but it has like 500px margins on every side, you’re wasting memory for literally no reason, that’s the point I wanted to bring attention to. Unused image space consumes memory. A spritesheet that only goes to 600px horizontally, but the image file has 1200px, it’s wasting resources.