The new remake of

Star Fox

Star Fox 64

Star Fox Zero is looking pretty good!

  • Zedd @lemmy.dbzer0.com
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    17 days ago

    Finally picked up slay the spire 2 and windrose this week.

    Slay the spire is great when I’m sitting on my couch watching YouTube.

    Windrose: I’m enjoying the base building, but the combat sucks. After the 300th time I was killed by a pig, I gave up and dropped enemy HP and damage to 20%. I do not understand how it would even be possible to get through the first mission on normal mode without dieing. Same with naval combat. There’s no confidence building. Everything kills you, over and over. Stumble on a Dodo nest? 4 of them show up, hit you twice, and you die. Need to sail somewhere, 3 ships in your way destroy you. Need to rescue crew so you can actually sail in a pirate game, 4+ guards on each crew location, no sneak mechanic, and 2 hits before you die. I spent hours upgrading my gear, groups of pigs still killed me at least once every time I encountered them. Even once I set it to easy mode, if there are more than 4 enemies, I have to set up a respawn point before engaging, and leyroy Jenkins it. Yesterday, after 20ish hours of gameplay I finally made it to Tortuga, only to find out that there’s no way to sell anything there. So it’s currently a house building/decorating game with a pirate theme. I’m hoping now that I’ve slogged through the tutorial, the combat will get better, but considering most of the videos I’ve seen on it are building tutorials, I don’t know if that will be the case.

    • Robert_Kennedy_Jr [xe/xem, xey/xem]@hexbear.net
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      17 days ago

      Hot take, all survival games are basically the same Unreal 5 slop with the same shitty combat and janky code that barely holds everything together. Except for Don’t Starve, that gets a pass.

      • Zedd @lemmy.dbzer0.com
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        17 days ago

        That’s my favorite part about planet crafter. They didn’t bother with the shitty combat. I thought windrose was a pirate game with base building, and am a little disappointed that it’s the other way around. I am the shittiest pirate, but I have a giant stone fortress. I don’t even know if your base can be attacked; if it can, mine will not fall.

    • Crucible [he/him, comrade/them]@hexbear.net
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      17 days ago

      People have been so desperate for the Assassin’s Creed ship combat in something other than AC that they went absolutely bonkers over Windrose despite it being very firmly in the incomplete/early access category. I tried it out and had the same combat experience til I was sitting at the computer going, ‘You know not everything has to be fucking Dark Souls combat’ like a Yahtzee review

      Maybe in a year it’ll be tidied up but survival games in EA who get a lot of success right off the top usually end up bloated messes constantly changing meta things instead of completing what they set out to make

      • Zedd @lemmy.dbzer0.com
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        17 days ago

        Yeah. Everything I read said “ZOMG, this is the pirate game we’ve been waiting for for the last decade! It’s amazing!” No. A pirate game where you can only swim for 15 seconds before you die, where you lose every naval battle, where a bird that humans made extinct because it was so underpowered kills you is not the pirate fantasy I was waiting for.

        The build system is great. I wish I could do 1/50th of the customization on my ship that I can on my house. Really, setting up a pirate cove should be end game, not the first thing you do.

        • Crucible [he/him, comrade/them]@hexbear.net
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          17 days ago

          Great point, it’s wild that you can build an island spanning castle pretty fast but you can’t even get a bedroom on your ship. I’d like to be turning the ship into a mobile base so that going ashore is in the action loop instead of just being a bleedin’ land lubber who gets on the ship just sometimes