Yeah if you’re mostly melee and don’t have any blindness immunity items yet then darkness is far more double edged. It can still be useful in many tough fights to have your people end their turn inside darkness just to avoid getting bombarded by ranged attacks.
I found that it trivializes so many encounters in the early game that I can hardly imagine going without it in act 1 anymore.
oh ok that’s a neat one lol, didn’t think of using it as a defense when lacking blindness immunity, btw casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity, probably won’t be able to cast ranged spells?
I like all the utility things a cleric has access to like remove curse, turn undead, guidance, create water, enhance ability (for honor mode), none of it is really essential but makes some encounters easier, there’s also a lot of radiant orb and reverberation debuff gear out there that fits a cleric with spirit guardians, makes act 2 easier for sure with all the undead, I guess it’s also because I never had a Wizard in the party
casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity
Exactly what I’ve been thinking! I really hope it doesn’t have some hidden immunity to it or it could end up a sketchy fight, especially when it has legendary actions.
Druids also get create water, guidance, and Heroes Feast, so maybe you’re not missing out much apart from a dedicated healer. Also, they can get Water Myrmidons; the best summon imo. My plan for reverberation is to get a Circle of the Stars Druid for radiant damage on bonus action.
Yeah if you’re mostly melee and don’t have any blindness immunity items yet then darkness is far more double edged. It can still be useful in many tough fights to have your people end their turn inside darkness just to avoid getting bombarded by ranged attacks.
I found that it trivializes so many encounters in the early game that I can hardly imagine going without it in act 1 anymore.
What do you need a cleric for?
oh ok that’s a neat one lol, didn’t think of using it as a defense when lacking blindness immunity, btw casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity, probably won’t be able to cast ranged spells?
I like all the utility things a cleric has access to like remove curse, turn undead, guidance, create water, enhance ability (for honor mode), none of it is really essential but makes some encounters easier, there’s also a lot of radiant orb and reverberation debuff gear out there that fits a cleric with spirit guardians, makes act 2 easier for sure with all the undead, I guess it’s also because I never had a Wizard in the party
Exactly what I’ve been thinking! I really hope it doesn’t have some hidden immunity to it or it could end up a sketchy fight, especially when it has legendary actions.
Druids also get create water, guidance, and Heroes Feast, so maybe you’re not missing out much apart from a dedicated healer. Also, they can get Water Myrmidons; the best summon imo. My plan for reverberation is to get a Circle of the Stars Druid for radiant damage on bonus action.