Is it just me, or is the “Pass without Trace” spell widely overpowered?
I mean, D&D 5E is generally constructed in a way that even small bonuses to rolls make a huge difference. Proficiency bonuses start with +2 and rise to a maximum of +6, while magical weapons give a maximum of +3.
So what in Avernus possessed the designers to allow a second-level spell to give a whooping +10 to Dexterity (Stealth) checks? For a group, no less (as long as they stick close to each other)? This is going to be extremely hard for guards and lookouts to match.


It’s almost like it encourages crazy sneaky missions that would otherwise be impossible. It’s almost as if it enables unbelievably fun infiltrations.
you got your fantasy in my power!
oh yeah? you got your power in my fantasy!