Is it just me, or is the “Pass without Trace” spell widely overpowered?

I mean, D&D 5E is generally constructed in a way that even small bonuses to rolls make a huge difference. Proficiency bonuses start with +2 and rise to a maximum of +6, while magical weapons give a maximum of +3.

So what in Avernus possessed the designers to allow a second-level spell to give a whooping +10 to Dexterity (Stealth) checks? For a group, no less (as long as they stick close to each other)? This is going to be extremely hard for guards and lookouts to match.

  • wyldrstallyns@lemmy.dbzer0.com
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    9 hours ago

    Although, a little Mass Invis., and you’re back on track to ninja slide-hustlin’ past that guard in the latter.

    edit: meant “side”, but I’m leaving it.