Yeah and some of the less common ones were fun or even more optimal.
Like I had a paladin tank in classic. It was difficult holding threat especially if the targets weren’t undead, but it was so rewarding to succeed.
My mage was a frost mage like so many were after Molten Core basically pigeon holed mages into frost spec. But holy shit could fire/arcane mages put out dps. The PvP spec was incredibly bursty but the PvE spec could do more damage than frost spec (outside of MC) plus was more interesting than constant frostbolt spam.
Though affliction warlock was probably my favourite spec out of them all, due to the different durations of each of the dots making you have to constantly think about spell order. I didn’t play one in classic but switched to my affliction lock as my main in WotLK and remember getting in the top 3 dps on that PvP zone raid boss, desopite being a filler that wasn’t even max level.
I brought my all in that game and if I was trying to join a pug raid, it was because I knew that character was ready for it regardless of spec or gear. But I did get tired of raiding on a schedule with a guild and pugs could be shitshows, so I kinda understand it.
Pokèmon had a neat answer to that by randomizing each Pokèmon’s stats. Unfortunately people bred them to minmax their stats so that mechanic is gradually getting removed
I forgot cake days were a thing, the clock hasn’t rolled over in my timezone yet.
I got kicked before with warlock unending corruption, seed of corruption spam build. I could max dps charts for some fights because I could hit all the adds and keep dps on bosses that are out of range, but not a pasted build and your gears not capped, your out. I couldn’t get back into it if I wanted to at this point.
Fuck me for thinking for my self and not copy pasting my spec.
Happy Cake day! Also yeah, this push in video games to play them optimally sucks. They’re supposed to be fun, a way from work. Not more work.
Yeah and some of the less common ones were fun or even more optimal.
Like I had a paladin tank in classic. It was difficult holding threat especially if the targets weren’t undead, but it was so rewarding to succeed.
My mage was a frost mage like so many were after Molten Core basically pigeon holed mages into frost spec. But holy shit could fire/arcane mages put out dps. The PvP spec was incredibly bursty but the PvE spec could do more damage than frost spec (outside of MC) plus was more interesting than constant frostbolt spam.
Though affliction warlock was probably my favourite spec out of them all, due to the different durations of each of the dots making you have to constantly think about spell order. I didn’t play one in classic but switched to my affliction lock as my main in WotLK and remember getting in the top 3 dps on that PvP zone raid boss, desopite being a filler that wasn’t even max level.
I brought my all in that game and if I was trying to join a pug raid, it was because I knew that character was ready for it regardless of spec or gear. But I did get tired of raiding on a schedule with a guild and pugs could be shitshows, so I kinda understand it.
Pokèmon had a neat answer to that by randomizing each Pokèmon’s stats. Unfortunately people bred them to minmax their stats so that mechanic is gradually getting removed
I forgot cake days were a thing, the clock hasn’t rolled over in my timezone yet.
I got kicked before with warlock unending corruption, seed of corruption spam build. I could max dps charts for some fights because I could hit all the adds and keep dps on bosses that are out of range, but not a pasted build and your gears not capped, your out. I couldn’t get back into it if I wanted to at this point.
Curse of agony and corruption spells were the thing before they got nerfed