For optimization reasons, only the slice you currently look at is actually computed completely, the rest is just approximated.
That’s why closing your eyes when you’re about to crash into something actually helps: chances are in the lower approximation, you’ll just clip through the wall a bit.
The earth is procedurally generated around my surroundings and is simulated on the backend everywhere else.
Yeah but that’s because you’re the main character, the rest of us just have to deal with low LoD :(
For optimization reasons, only the slice you currently look at is actually computed completely, the rest is just approximated. That’s why closing your eyes when you’re about to crash into something actually helps: chances are in the lower approximation, you’ll just clip through the wall a bit.