I’ve been playing TTRPGs online with a group of friends for close to a decade and later this year we are planning an in-person meet up. I’d like to find some options for rule-light games that can be learnt quickly, and would play at least mildly well with upwards of 12 players for a mega-session, for 6+ hours of game.
Open to any suggestions to get the ball rolling. Rules-light, big group, go!
Edited to add:
Some suggestions I have received from other places. I haven’t looked into any of these but wanted to add for discussion’s sake:
- Everyone Is John
- the Borg games (Mork Borg, etc)
- Fate
- Tiny D6
- Kobolds Ate My Baby
- Daethmatch Island
- Dream Askew
- Shadowdark
- Perils and Processes
If you have any experience with these, your input is appreciated!


I’m a big fan of Fate but I wouldn’t try it with a big group of players who are unfamiliar with it. It’s not a crunchy system but not really rules-light either and needs a very different approach than most traditional games; e.g. if the players aren’t used to self-compels, you’ll have your hands full remembering all the PCs’ aspects and trying to keep them in play so the players regularly get Fate Points.
I’m mildly familiar with Fate and had similar reservations, but I do think it’s right on the edge of the kind of rules depth that could work.
I’m considering a primer session before we actually meet up (it’s later this year, lots of time) to go over basic rules, session premise, and character creation so I think that would help familiarize people with the ruleset. Still though, as I said, I did have reservations about Fate.