https://soft-cactus.itch.io/lunokhod

I have been working on a small game for the last few months. It is ready for playtesting. I am trying to make one game every few months to improve my skills.

Unfortunately I think I have hit a bit of a wall with this one, the gameplay is a bit too linear and simple to be very fun. That’s a signal in itself and will inform the design of my next game. In the meantime, I need to finish polishing this one.

Please play with a critical eye and let me know what issues the game has.

EDIT: If you have the time, please consider DM’ing me with a screen recording of your gameplay. I think it would help a lot :)

        • bingus_bongus [none/use name]@hexbear.netOP
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          1日前

          Thank you for the feedback. I have been struggling to make the meteor showers a challenge, without making them too frustrating. I think I need to see how player’s play, I will be doing some IRL playtests in a couple of weeks so hopefully I can get a better idea what is causing people to die in the early game. If you have the time to spare, it would help to see a video of your playthrough. Sorry it was frustrating :(

          • Being able to turn off stuff to decrease power usage, or have idle rovers not use power (or less power) would be nice. It would probably make it easier to build back if your solar panels and batteries get destroyed.

            Also spelling it out to the player pretty clearly that building one giant solar farm is not a good idea.

            The cost for the big things like the central ref. is really high. It goes from like 500 for the turret to 10000 for the C.Ref. and such.


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