https://soft-cactus.itch.io/lunokhod
I have been working on a small game for the last few months. It is ready for playtesting. I am trying to make one game every few months to improve my skills.
Unfortunately I think I have hit a bit of a wall with this one, the gameplay is a bit too linear and simple to be very fun. That’s a signal in itself and will inform the design of my next game. In the meantime, I need to finish polishing this one.
Please play with a critical eye and let me know what issues the game has.
EDIT: If you have the time, please consider DM’ing me with a screen recording of your gameplay. I think it would help a lot :)


Played like 25-30 minutes of it and liked it.
Yes sir I will build that habitat
I will say, the meteor showers really fucked me over. I had my turret smack dab in the middle of my solar panels/batteries and habitat/refineries, expecting it to at least prevent the critical stuff from going boom. But…no? Two meteors landed right on top of my solar panels & batteries, blowing them to hell and basically soft-locking me because my power draw is now too high for any of the rovers to move
…At least the Lenin statue survived
Also I will say the rovers don’t really like building multiple things with shift. They constantly would do like 3/4 of the panels and refuse the 4th one even though I had metal. Maybe a pathing thing or I was just clicking too much but I had it happen thrice.
Yes that is a bug that I just became blind too. Need to fix it.
Do you know if your solar panels were inside of the radius of your turret? Did they get blown up during a solar flare + meteor shower, or just during a normal meteor shower?
OOH are solar flares what cause the weird VCR overlay? I thought it was power overdraw (because i’d get the ‘low power’ warning) but had literally ~20 panels.
The panels., batteries, and habitat were all within the turret’s range. My first screenshot shows it essentially how it was when the meteor struck like 5-10 minutes later, except I added two more rows of 5 panels above the batteries and finished the row of batteries.
I’m pretty sure now thinking back that it was probably a solar flare at the same time as the meteor storm but I didn’t realize that is what those were & that they’d negatively affect the power generation and buildings as a result. The explosion was spectacular though I wish I could have screen recorded it because 1 meteor took out all the batteries/panels and as I was reeling from the shock, the second one descended and landed on the habitat LOL.
I will say as a suggestion I think the Lenin statue should have a way larger radius. I put it right below the habitat for aesthetics but was very upset when I realized it only affected the rovers when they came back to deposit metal since it has such a small radius. It should at least be able to reach the big minefield you can see my 3 rovers stuck in at the top of my second screenshot; or at least give an lesser unlimited range speed bonus!!!
Yeah solar flares cause the VCR static. I’m glad you liked the explosions, my intention was that if your base gets destroyed it should at least be fun to watch the explosions chain and destroy everything. It sounds like some of the visual queues aren’t obvious, people aren’t picking up on the solar flare, so I will add an audio queue and maybe text that literally says “SOLAR FLARE” when one happens lol.
The Lenin radius is something other people have mentioned, so I will go ahead and increase it.