https://soft-cactus.itch.io/lunokhod
I have been working on a small game for the last few months. It is ready for playtesting. I am trying to make one game every few months to improve my skills.
Unfortunately I think I have hit a bit of a wall with this one, the gameplay is a bit too linear and simple to be very fun. That’s a signal in itself and will inform the design of my next game. In the meantime, I need to finish polishing this one.
Please play with a critical eye and let me know what issues the game has.
EDIT: If you have the time, please consider DM’ing me with a screen recording of your gameplay. I think it would help a lot :)


I actually don’t think I can complete the game on this save. I built a ton of stuff before finishing the tutorial and only have the resources on the very edges of the map left. Is there a way to sell buildings? I could sell off my useless refineries and get the nuke and sell all my panels.
Demolishing buildings refunds 50% of the cost by dropping a bunch of regolith on the ground. Meteors should provide more resources. I was hoping that there would be enough starting resources on the map to let each player finish without needing to wait for meteors, but it’s randomly generated so I guess it’s more variable than I thought.
I figure I’m going to have to go afk and let it run because I can’t help but keep building and the resource exchange rate is so slow that I spend so much faster than i earn
oh they keep falling nice