https://soft-cactus.itch.io/lunokhod
I have been working on a small game for the last few months. It is ready for playtesting. I am trying to make one game every few months to improve my skills.
Unfortunately I think I have hit a bit of a wall with this one, the gameplay is a bit too linear and simple to be very fun. That’s a signal in itself and will inform the design of my next game. In the meantime, I need to finish polishing this one.
Please play with a critical eye and let me know what issues the game has.
EDIT: If you have the time, please consider DM’ing me with a screen recording of your gameplay. I think it would help a lot :)


Comments I’m making as I play:
Overall impression: Simple, but quite impressive for something made in only a few months. I feel like if you expanded on this you could end up with something really good.
They are actually just low-poly 3D models with shaders applied, but I was hoping they looked like sprites.
I needed a placeholder and I had that meme of Trump on my computer:
This was a concern of mine, the graphics being so different from the menu and the gameplay. The idea I had was that the actual main game exists diagetically in the world, it is the software you use on the computer to manage the moon colony. Or at least an abstract representation of it. Idk maybe that doesn’t come across very well.
Thank you for the feedback, amazing input. Some of this stuff is out of scope for a project of this size, but a lot of this is going in my immediate TODO.
Glad I could help