Neat! I’ll have to check this out. I finally played Earthbound this past year, and it felt so original and interesting. Like none of the mechanics are groundbreaking (since they’ve been used in other games before/since), but it felt like a fun adventure in a massive “open world” set up; and I really didn’t know where the plot was going
Glad you enjoyed it, Earthbound is a really amazing game! I wish I could remember where I heard this from, but IIRC that fully connected “open world” nature of Earthbound (and Mother before it) was something Shigesato Itoi very specifically wanted. I’m sure you’ve heard it before but since you like Earthbound, definitely give Mother 3 a try at some point too.
Also if you enjoy that interview you might like this one with Itoi, Shigeru Miyamoto and the author Seikou Itou as well. It’s from about 5 years earlier, just after Mother 1 released, and it’s really interesting comparing the things they talk about to the modern day.
The mechanic of gaining/losing initiative based on sneaking up on the enemy sprite I think might have been new to Earthbound. Plus the food/condiment system of course
Here’s the interview this screenshot comes from if anyone is interested.
Neat! I’ll have to check this out. I finally played Earthbound this past year, and it felt so original and interesting. Like none of the mechanics are groundbreaking (since they’ve been used in other games before/since), but it felt like a fun adventure in a massive “open world” set up; and I really didn’t know where the plot was going
Glad you enjoyed it, Earthbound is a really amazing game! I wish I could remember where I heard this from, but IIRC that fully connected “open world” nature of Earthbound (and Mother before it) was something Shigesato Itoi very specifically wanted. I’m sure you’ve heard it before but since you like Earthbound, definitely give Mother 3 a try at some point too.
Also if you enjoy that interview you might like this one with Itoi, Shigeru Miyamoto and the author Seikou Itou as well. It’s from about 5 years earlier, just after Mother 1 released, and it’s really interesting comparing the things they talk about to the modern day.
The mechanic of gaining/losing initiative based on sneaking up on the enemy sprite I think might have been new to Earthbound. Plus the food/condiment system of course