Awesome! I love these types of interviews. I like coming up with TTRPGs and trying them out and a lot of it is just interpreting ideas from these older games; there’s so much thought put into the mechanics. I mean it makes sense that modern games adapt from older games, but I like that because of technical constraints the mechanics are more prevalent in how the game functions. And I especially like the whimsy of earthbound/mother - it actually feels like it’s a game for kids (in terms of imagination/escapism) but with a significant amount of difficulty in both combat as well as questing/navigation.
Awesome! I love these types of interviews. I like coming up with TTRPGs and trying them out and a lot of it is just interpreting ideas from these older games; there’s so much thought put into the mechanics. I mean it makes sense that modern games adapt from older games, but I like that because of technical constraints the mechanics are more prevalent in how the game functions. And I especially like the whimsy of earthbound/mother - it actually feels like it’s a game for kids (in terms of imagination/escapism) but with a significant amount of difficulty in both combat as well as questing/navigation.