While games designed by player committee usually don’t go well, with some outliers like Oldschool Runescape, I think there is danger in suggesting people don’t know what they want. You probably didn’t mean it that way, but it reminds me of “don’t you have phones?” and the astonished reactions some developers seem to have when they do something that is so obviously going to get them backlash. Like hyping up mobile games from beloved PC franchises. Literally anybody who isn’t a corpo vampire excited about micro transactions can see stuff like that isn’t going to go well from the first thought bubble.
Booing people is so mild lol. The videos and posts after were predictably bad, sure. The other user got what I meant. Creative Assembly had the same thing happen when their trend chasing Hyenas game was announced. Their flagship Total War franchise was not doing very well with major bugs still going unfixed to this day. Then they go and announce a Battle Royale.
I’m not just talking about creative pivots because plenty of studios have done that successfully. Or working on side projects. There’s a lot of hype for Guild Wars 3, which is going to be very very different from Guild Wars 2, which is very different from 1. They’re basically different genres. Kojima and his studio can make whatever the heck he wants and people will buy it. Because he actually has goodwill he’s built up.
There’s certain developers, usually larger ones beholden to suits, who ignore what is in front of them and what people have been asking for in their products for years before things get to the point of derision.
I think a lot of people know perfectly well what they want and it’s usually that they want to not be treated like walking wallets.
At the very least the overwhelming majority of gamers doesnt know shit about game development. (Not saying I do)
And most gamers dont really know what they truly want.
So that’s why the anime with magic robots take place in a school setting.
While games designed by player committee usually don’t go well, with some outliers like Oldschool Runescape, I think there is danger in suggesting people don’t know what they want. You probably didn’t mean it that way, but it reminds me of “don’t you have phones?” and the astonished reactions some developers seem to have when they do something that is so obviously going to get them backlash. Like hyping up mobile games from beloved PC franchises. Literally anybody who isn’t a corpo vampire excited about micro transactions can see stuff like that isn’t going to go well from the first thought bubble.
Chucking a tantrum because a game isn’t on the particular device you like is eight year old shit. That whole thing was deeply embarrassing.
“Dont you have phones?” Was a remarkably light hearted joke to defuse tension after being witness to grown ass adults acting like that
Booing people is so mild lol. The videos and posts after were predictably bad, sure. The other user got what I meant. Creative Assembly had the same thing happen when their trend chasing Hyenas game was announced. Their flagship Total War franchise was not doing very well with major bugs still going unfixed to this day. Then they go and announce a Battle Royale.
I’m not just talking about creative pivots because plenty of studios have done that successfully. Or working on side projects. There’s a lot of hype for Guild Wars 3, which is going to be very very different from Guild Wars 2, which is very different from 1. They’re basically different genres. Kojima and his studio can make whatever the heck he wants and people will buy it. Because he actually has goodwill he’s built up.
There’s certain developers, usually larger ones beholden to suits, who ignore what is in front of them and what people have been asking for in their products for years before things get to the point of derision.
I think a lot of people know perfectly well what they want and it’s usually that they want to not be treated like walking wallets.