cross-posted from: https://hexbear.net/post/8882542

It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.

  • expr@programming.dev
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    2 days ago

    I’m a senior engineer of 10+ years. I do not, nor will I ever, use AI to write code. Fuck that shit. It makes everything worse in countless ways. So much garbage I have to deal with at work now because of it, and it absolutely has made no difference in velocity. I take that back actually, it’s slowed things down because now there’s a lot more “what the fuck is this shit” reviews I have to do now, which just slows everything down. Like just the other day where someone on my team submitted a MR where the AI wrote a pre-commit hook that ran a script to parse the source code of our entire monorepo to scan for occurrences of a few functions to make sure they weren’t used.

    I have to deal with so many “ideas” now that no sane person would ever come up with, because they are fucking stupid.

    Oh, and I can’t tell you how many times I’ve had to tell people to remove absolutely useless tests from MRs. It’s almost a joke at this point.

    The good news it’s already starting to get way too expensive to keep on like this and management is finally starting to feel the pain, so I doubt it really has much legs left. It always comes down to money, in the end, and this shit isn’t cheap and will only continue to skyrocket in price as the wildly unprofitable AI companies run out of money and need to start showing profitability.