Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 1 year agoNoticer of politics and dyed hairhexbear.netimagemessage-square66fedilinkarrow-up1148
arrow-up1148imageNoticer of politics and dyed hairhexbear.netYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 1 year agomessage-square66fedilink
minus-squaredoublepepperoni [none/use name]@hexbear.netlinkfedilinkEnglisharrow-up14·1 year agoTo be honest, it’s just easier for the devs when every character in the game can use the same equipment and animations
minus-squareiridaniotter [she/her]@hexbear.netlinkfedilinkEnglisharrow-up18·1 year agoThis is definitely true for computer games, and is also a major factor in television and film. But you also see it in illustration and literature where the only limit is one’s own (apparently very limited) imagination.
minus-squarecitrussy_capybara [ze/hir]@hexbear.netlinkfedilinkEnglisharrow-up15·1 year agoMorrowind made the Argonians different and not able to wear boots before taking the easy way out in the next two games.
minus-squareScrewdriverFactoryFactoryProvider [they/them]@hexbear.netlinkfedilinkEnglisharrow-up3·1 year agoDon’t a lot of these games have asset duplication for male and female characters?
To be honest, it’s just easier for the devs when every character in the game can use the same equipment and animations
This is definitely true for computer games, and is also a major factor in television and film. But you also see it in illustration and literature where the only limit is one’s own (apparently very limited) imagination.
Morrowind made the Argonians different and not able to wear boots before taking the easy way out in the next two games.
Don’t a lot of these games have asset duplication for male and female characters?