git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 6 days agoMicrosoft Fire idTech Team at id Softwaregamefromscratch.comexternal-linkmessage-square26fedilinkarrow-up146cross-posted to: hackernews@lemmy.bestiver.se
arrow-up146external-linkMicrosoft Fire idTech Team at id Softwaregamefromscratch.comgit [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 6 days agomessage-square26fedilinkcross-posted to: hackernews@lemmy.bestiver.se
minus-squarechgxvjh [he/him, comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up6·6 days agoThe newer engines after Quake3 weren’t super relevant.
minus-squarevanDerVaartBlackenedRanch [none/use name]@hexbear.netlinkfedilinkEnglisharrow-up6·5 days agoI feel it’s worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine
minus-squarechgxvjh [he/him, comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up5·5 days agoAnd Source on Quake2
minus-squareryepunk [he/him]@hexbear.netlinkfedilinkEnglisharrow-up3·5 days agoI think source might actually be built off the original quake engine. A quick google does seem to confirm this.
The newer engines after Quake3 weren’t super relevant.
I feel it’s worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine
And Source on Quake2
I think source might actually be built off the original quake engine. A quick google does seem to confirm this.