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git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 6 days ago

Microsoft Fire idTech Team at id Software

gamefromscratch.com

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  • hackernews@lemmy.bestiver.se
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Microsoft Fire idTech Team at id Software

gamefromscratch.com

git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 6 days ago
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  • cross-posted to:
  • hackernews@lemmy.bestiver.se
Microsoft Fire idTech Team at id Software – GameFromScratch.com
gamefromscratch.com
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  • chgxvjh [he/him, comrade/them]@hexbear.net
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    6 days ago

    The newer engines after Quake3 weren’t super relevant.

    • vanDerVaartBlackenedRanch [none/use name]@hexbear.net
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      5 days ago

      I feel it’s worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

      • chgxvjh [he/him, comrade/them]@hexbear.net
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        5 days ago

        And Source on Quake2

        • ryepunk [he/him]@hexbear.net
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          5 days ago

          I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

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