git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 2 months agoMicrosoft Fire idTech Team at id Softwaregamefromscratch.comexternal-linkmessage-square26fedilinkarrow-up147cross-posted to: hackernews@lemmy.bestiver.se
arrow-up147external-linkMicrosoft Fire idTech Team at id Softwaregamefromscratch.comgit [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 2 months agomessage-square26fedilinkcross-posted to: hackernews@lemmy.bestiver.se
minus-squarechgxvjh [he/him, comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up6·2 months agoThe newer engines after Quake3 weren’t super relevant.
minus-squarevanDerVaartBlackenedRanch [she/her, comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up6·2 months agoI feel it’s worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine
minus-squarechgxvjh [he/him, comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up5·2 months agoAnd Source on Quake2
minus-squareryepunk [he/him]@hexbear.netlinkfedilinkEnglisharrow-up3·2 months agoI think source might actually be built off the original quake engine. A quick google does seem to confirm this.
The newer engines after Quake3 weren’t super relevant.
I feel it’s worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine
And Source on Quake2
I think source might actually be built off the original quake engine. A quick google does seem to confirm this.