• ☂️-@lemmy.ml
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      5 days ago

      damn, they really did fuck all of their goodwill up with the licensing bullshit didn’t they?

      i’m just glad developers finally chose a foss engine.

      • Flatfire@lemmy.ca
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        5 days ago

        It helps that it’s also a good engine. Unity dominated not just due to familiarity, but because for a long time it was just plain accessible and feature rich.

        Godot and Blender are two applications that have been on a very long journey to build not just advanced features but also something that’s intuitive to use. The advancements in UX are the single strongest thing there is in replacing long-standing creative tools.

        • ☂️-@lemmy.ml
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          4 days ago

          aye. the gimp people are in dear need of some lessons on that!

          (plus the manpower to actually do it)

          • M137@lemmy.today
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            4 days ago

            The recent redesign made a big jump for that. It went from and ugly and user hostile experience to something that actually feels ok after some learning. It definitely has a ways to go but it’s so much better than before.

        • Carrot@lemmy.today
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          4 days ago

          Yeah. I’m a hobbyist game dev who’s used Unreal, Unity and Godot for projects in the past. I’m a software engineer by trade and am familiar with C++, C#, and GDScript. While the other engines out perform Godot, I find that I simply enjoy using Godot more than the others. I find myself happier when making games in Godot versus the other two. With that in mind, it makes perfect sense that it gets used more in game jams than the others, those are supposed to be fun