Some of Steam’s oldest user accounts are turning 20-years old this week, and Valve is celebrating the anniversary by handing out special digital badges featuring the original Steam colour scheme to the gaming veterans.

Steam first opened its figurative doors all the way back in September 2003, and has since grown into the largest digital PC gaming storefront in the world, which is actively used by tens of millions of players each day.

“In case anyone’s curious about the odd colours, that’s the colour scheme for the original Steam UI when it first launched,” commented Redditor Penndrachen, referring to the badge’s army green colour scheme, which prompted a mixed reaction from players who remembered the platform’s earliest days. “I joined in the first six months,” lamented Affectionate-Memory4. “I feel ancient rn.”

  • geosoco@kbin.socialOP
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    Everyone saw the current landscape coming, and there was no way around it if we wanted online distribution. I hate DRM as much as the next guy, and love my physical collection, but it wasn’t Valve and Steam that ushered in this BS. You can avoid steam, and a large amount of DRM if you genuinely care about. There was pushback years later and even Apple allowed you to DRM-less options.

    After years of MPAA and RIAA BS piracy claims from cd & dvd ripping and declining physical sales, every company and their mom was looking into DRM to allay the fears of copyright holders and enable digital distribution. It was going to happen regardless of Steam. Apple, Microsoft, Sony, Philips, etc were all launching the same shit. Apple launched the iTunes store months before with complete DRM and people ate that up. Companies new years before people would adopt it if the benefits of digital distribution outweighed the inconvenience, and they were right.

    Shit like Denuvo was going to happen regardless, as despite the push back on some of the invasive DRM, some companies remain unconvinced. They do it even on top of Steam.

    • MudMan@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      1 year ago

      No, wait, it literally WAS Steam. I mean, it wasn’t just Steam, but those guys were there at ground level. Valve is ultimately an offshoot of Microsoft, it’s not like becoming the main app store on home PCs by introducing structured DRM, sales and download management software wasn’t part of their plan.

      So let’s be clear about what we’re talking about here. Denuvo? Yep, that sort of DRM predates Steam. License limits and online activation? That’s contemporary to Steam and it’s the problem Steam is trying to solve. Online app stores built around DRM? Steam is as early on that race as it gets, and it’s absolutely built for that purpose.

      I like it as a piece of software, too, it’s well made, but why whitewash it?

      Plus, I have to point out that you seem to be arguing two opposite things at once. Is DRM inevitable? Well, since you seem to be correctly arguing that DRM-free alternatives do exist and seem to be financially viable… I’m gonna say no?

      • geosoco@kbin.socialOP
        link
        fedilink
        arrow-up
        5
        ·
        edit-2
        1 year ago

        My argument is that it was inevitable at the time, and everyone saw it coming. It was going to happen regardless of whether Valve created steam or not.

        You literally state this:

        Turns out it DID make everything a nightmarish hellscape of big brother-esque remote digital rights control where you never own anything you buy. Those 20 year old veterans ruined it all.

        I don’t think any of that is true. You can avoid most of the shitty DRM today and the big brother-esque remote DRM. People who adopted it then, didn’t usher this in.

        • MudMan@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          But they did it. They made it work. Somebody else might have, I suppose, but it was literally them. EA was trying hard to push online activations and failing miserably. Download managers paired with DRM were a dime a dozen and were not making a dent. It was Steam.

          They took the most anticipated game in the PC landscape and acquired the most played mod, bundled them together with their trojan horse of a DRM-cum-online store and forced the entire PC community to buy into it or be unable to play the big stuff.

          That´s what they actually did in the real world. I remember, I was there.

          So given that Steam absolutely counts as “shitty DRM” in my book, I’m not sure your representation fits reality. Like I said above, I buy DRM-free games whenever possible and my Steam account is still growing way faster than my GOG account despite prioritizing GOG.