A common refrain I hear is “I have no clue what is happening, but the game is fun”. Did Japanese game writers just drink massive amounts and throw shit at the wall? :D
I don’t think there’s a single JRPG that I can remember the actual plot except the general gist.
Or is there some strange cultural reason these games had labyrinthe writing and just strange plots?
Maybe a JRPG historian can shed some light on this?


I would say System Shock and the original Marathon trilogy prove you could have better writing but they do cheat making heavy use of logs. It in itself a clever way of working around the constraints.
True, deadlines for translators also factor into the mix.