A common refrain I hear is “I have no clue what is happening, but the game is fun”. Did Japanese game writers just drink massive amounts and throw shit at the wall? :D

I don’t think there’s a single JRPG that I can remember the actual plot except the general gist.

Or is there some strange cultural reason these games had labyrinthe writing and just strange plots?

Maybe a JRPG historian can shed some light on this?

  • h0ll0w5p4c3 [none/use name]@hexbear.net
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    I play everything from famicom onwards so I tend to keep expectations in check. I will give most a try if the battle system is fun.

    Breath of Fire was disappointing and I know the 2nd game has a lacklustre translation so I’ve known even the bigger developers can put out games that are average at best for the time.