A common refrain I hear is “I have no clue what is happening, but the game is fun”. Did Japanese game writers just drink massive amounts and throw shit at the wall? :D
I don’t think there’s a single JRPG that I can remember the actual plot except the general gist.
Or is there some strange cultural reason these games had labyrinthe writing and just strange plots?
Maybe a JRPG historian can shed some light on this?


Not gonna lie, parts of FFT’s narrative do read to me as unfinished. Character motives, the mcguffin plot… I am looking forward to Vagrant Story though. Hell yeah.
Vagrant Story is a class act of a game.