• bananabenana@lemmy.world
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      2 days ago

      Pentiment was brilliant AF. Pillars of Eternity II was also amazing. The writing and art direction in these games is the same quality of NV. Outer Worlds was alright, but the DLC was very good.

      I’ll support any Obsidian ventures because there’s not really any other studios that make high quality narrative driven games similar to them. Maybe WarHorse Studios or CDPR.

      • Paradachshund@lemmy.today
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        2 days ago

        The one in thinking of most recently was Avowed. Really didn’t care for the writing in that one. It felt like a big step down to me. Ironically the action game parts felt better than previous obsidian games I’d played.

        • bananabenana@lemmy.world
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          2 days ago

          Dev team from Avowed is different from other projects IIRC.

          For Fallout you’d hope they’ll assemble the A team - JE Sawyer, John Gonzalez, maybe contract in Avellone etc.

          Either way, straight buy for me.

    • sp3ctr4l@lemmy.dbzer0.com
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      3 days ago

      Tbf I agree that their more recent games haven’t been great… but I do think they are both more lean as a studio, and their recent games have been of better quality than Bethesda’s recent slop.

      • shartgargle@lemmy.zip
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        2 days ago

        That’s not saying much. Fallout 4 wasn’t the best game in the world but it’s the last time I’ve had any fun at all with a Bethesda game. 76 wasn’t even a game to me. More like what meta tried to do with VR than a game. It’s digital and you create a character but it’s just a hangout with stuff to do. That sounds like a game, but it didn’t feel like one.

        • sp3ctr4l@lemmy.dbzer0.com
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          2 days ago

          I completely agree.

          FO4 showed to me that they are fundamentally unserious about Fallout as like, a setting of stories, and also that they have no idea how to make compelling gameplay.

          Addictive maybe, sure, but not interesting.

          I never understood why anyone would play FO76 at all. Just a mess, better alternatives existed at the time for very similar gameplay.

          Yeah lol, FO76 is a game the way like, a dead MMO or SecondLife is a game hahaha, its a … digital space, hahaha!

          What I’ve said in the past and I still think is that they should have, for FO4 done either:

          A) totally drop the base construction schtick, completely redraft the main story, make it a lot more compelling.

          Or

          B) nearly totally drop the main story, and go full in on the base construction schtick. Other major factions have bases they are building and maintaining, they get different kinds of blue prints, need different kinds of resources, have different styles of overarching like strategic AI governing what the factions act like, what they value materially… turn the game into much more of a procedurally generated like, active sim, of a wasteland.

          But they split the diff and went for half baked versions of both, and basically it was bland and boring.

          • shartgargle@lemmy.zip
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            2 days ago

            Accurate. It was the best shooter in all of fallout games. So much so that I forget vats even exists or often that it’s even a fallout game.

            I do like settlement building but you’re right that it seems half baked. Shit doesn’t fit together like it should.

            And you’re right that they can’t do compelling gameplay. I mostly play FO4 because you do get OP so quickly. I use it as stress relief more than anything. I’ve gotten the spray and pray as early as level 7. 7! So I just go around mowing down super mutants and raiders. It would normally piss me off how fast it repopulates them to 100% but that’s all they are to me, targets to run down.

            • sp3ctr4l@lemmy.dbzer0.com
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              2 days ago

              Like its kinda sad that it is the best shooter FO in terms of controls and basically movement/weapon feel and such…

              But like, HL2 exists. FEAR exists. TitanFall 2 exists. Literally: ‘insert retro boomer shooter here’ exists.

              Congrats guys, good job, you made a solid, basic FPS, with tons of weapon customization (that barely actually matters in gameplay).

              While also like, how is any of this supposed to be balanced with your RPG character system?

              Auto balancing removes the point, there are basically no enemies or situations that actually demand you have a certain kind of build and/or strategic/tactical approach to defeat a certain enemy or scenario.

              The whole point of a traditional western rpg is that the choices you make about your character’s build/skill progression govern the options you’ll have in future situations.

              But FO4 basically neuters the entire concept of this. Its genuienly baffling. They’re just flair, they’re damn near entirely pointless.

      • Paradachshund@lemmy.today
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        3 days ago

        Yeah I would agree with that last part, though I still haven’t loved any of obsidian’s recent work either.