Two blogposts for reference:

https://idiomdrottning.org/blorb-principles

https://elmc.at/it-aint-blorb/

Blorb Principles:

Never Prep Plot, No Paper after Seeing Rock, Three Tiers of Truth (prep, rules/mechanics, improv), Wallpaper Salience, Salience Time Zoom, Prepping is Different from Running, Diegetical Mechanics

It ain’t maximal prep

It ain’t against improv

It ain’t exhaustive worldbuilding

It ain’t quantum

It ain’t fixing things for drama

It ain’t balancing on the fly

It ain’t adversarial

It ain’t realism

It ain’t roll or randomize everything

It ain’t a prewritten outcome

Blorb is making sure the prep isn’t compromised so referee discretion doesn’t undermine player choice.

As someone that likes to run very faction based games, a blorp approach lets me focus on prep that can help me realistically improv unexpected interaction between the various factions and react to player choice more gracefully.

I do like to manipulate pacing but try to do so through scene framing and wrapping rather than a “person with a gun busts in and starts shooting” after a slower roleplay scene.