Two blogposts for reference:
https://idiomdrottning.org/blorb-principles
https://elmc.at/it-aint-blorb/
Blorb Principles:
Never Prep Plot, No Paper after Seeing Rock, Three Tiers of Truth (prep, rules/mechanics, improv), Wallpaper Salience, Salience Time Zoom, Prepping is Different from Running, Diegetical Mechanics
It ain’t maximal prep
It ain’t against improv
It ain’t exhaustive worldbuilding
It ain’t quantum
It ain’t fixing things for drama
It ain’t balancing on the fly
It ain’t adversarial
It ain’t realism
It ain’t roll or randomize everything
It ain’t a prewritten outcome
Blorb is making sure the prep isn’t compromised so referee discretion doesn’t undermine player choice.
As someone that likes to run very faction based games, a blorp approach lets me focus on prep that can help me realistically improv unexpected interaction between the various factions and react to player choice more gracefully.
I do like to manipulate pacing but try to do so through scene framing and wrapping rather than a “person with a gun busts in and starts shooting” after a slower roleplay scene.

